(playerid, toggle)
playerid
The ID of the player who should spectate
toggle
1 to enable spectating and 0 to disable
If the player is not loaded in before setting the spectate status to false, the connection can be closed unexpectedly.
When spectator mode is disabled, OnPlayerSpawn will automatically be called, if you wish to restore player to state before spectating, you will have to handle that in OnPlayerSpawn. Note also, that player can also go to class selection before if they used F4 during spectate, a player also CAN die in spectate mode due to various glitches.
When a player is in spectate mode their HUD is hidden, making it useful for setting a player's camera without the HUD. Also, objects near the player's camera will be streamed in, making this useful for interpolating cameras.
public OnPlayerDeath(playerid, killerid, reason)
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
return 1;
}
The following functions may be useful, as they are related to this function in one way or another.